Compiling from Sources
Before starting, you will need to add the FMOD headers and libraries to the appropriate location. To simplest way to compile this addon to your project is to run the export.py script example below. Libraries should be placed in libs/<platform>/<architecture>
python3 export.py -p <platform> -o /path/to/godot_project/addons
Flags
- -o
Output flag specifies where to copy the outputs of the command to notice how it should be the path to the addons directory of your Godot project.
- -p
Platform flag is currently one of 3 options "windows" "linux" and "all"
- -f
skips the prompt asking for your permission to override files in the output path.
- -sc
skips the compilation steps and copies whatever is currently in the bin directory to output path.
Alternatively refer to introduction to the buildsystem